
Connected thinking on innovation
Without focused attention, information and calls-to-action don't stick.
Games turn passive meetings into active and meaningful discussions about specific issues.
This demo's written content is derived from: The Disruption Game Plan: New rules for connected thinking on innovation and risk by Ruth Murray-Webster, Eleanor Winton.
Scan the code to answer a few quick questions on your own phone. It takes less than a minute.

Playing remotely? The organiser can paste this link into the meeting chat.
Players answer on a sliding scale. Responses feed the dashboard.
Collated from every game session. A management tool, visible only to the organiser.
Every question, by team and game.
Pre-game demographic responses.
Collated post-game responses.